回复: 一些游戏公司招聘员工的考题(大家把知道的都发上来吧,方便参考)
funcom北京挪威丰乐~
Test for 3d props & items graphics artist candidates
3D道具物件美术师测试内容:
Test description:
任务描述
* Model and texture at least 2 of the following props/items. Target quality level: High-end/next-gen game models, utilizing diffuse/alpha/normal -and specular maps.
挑选至少2件道具物件制作模型和贴图(shouqiang必做)。 质量要求:高端/次时代游戏模型, 使用漫射/alpha/法线和高光贴图
Candidates will be judged by the following criteria:
通过以下指标进行评审:
* Topology and model efficiency布线和模型的效率
* Closeness to concept/reference image接近原设
* Understanding of different material properties对不同材质道具的理解
* UV/texture page useage UV/贴图的使用
* Quality of normalmaps and overall attention to details.法线贴图的质量和整体细节的把握
Technical specifications:技术要求
* Polycount per item: Approx. 600-900 quads (spend polys wisely)
面数:600-900左右(合理使用面数)
* Textures: 1x 1024x1024 diffuse with alpha (if applicable), 1 x 1024x1024 normalmap with specular map in alpha channel. Format: TGA.
贴图: 1x 1024x1024法线贴图带有alpha通道高光贴图(如果适用), 1x 1024x1024法线和alpha通道高光贴图 格式:TGA
* Suggested min/max time to finish item: 6-8 hours.建议制作时间 最少/最多: 6-8小时
* Material submission: Send both the maxfile (with textures in the same folder), and high-res jpg-renders.