今年新出的一套ZBrush教程。共2个小时,分成10章节的教程,包括从照片映射参考到贴图完整流程。镜像内除了视频教程外,还包括 - Character model Ztool - Lightwave scene and model files - Full resolution 4098 x 4098 textures - OBJ objects English | AVC1 1680 x 1022 | MP3 128 Kbps Tutorial Chapters: Chapter 1: Texture Projection (Effective techniques for projection photographic textures on the body mesh) Chapter 2: Projecting the Head Textures (Using high resolution texture reference to project and bake the head) Chapter 3: Combining Baked Maps (How to combine a series of Baked out Photographic textures using lighting masks) Chapter 4: Zbrush texturing (Using Zbrush to clean up textures and remove seams and unwanted distortion) Chapter 5: Hair (Creating a realistic hair texture) Chapter 6: Bump maps (Techniques used to extract high resolution distortion free bump maps from colour maps using photoshop) Chapter 7: Subdermal and Epidermal (Way to extract both sub-dermal and epidermal texture maps for use in the skin shader) Chapter 8: Skin shading and lighting setup (Setting up the simple skin shader in Lightwave using the maps generated in the previous chapters) Chapter 9: Specular and gloss maps (Creating specular reflection and gloss maps in Photoshop) Chapter 10: Render and Post processing (Setting up and rendering the final image and post processing in Photoshop) |
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2011-06-10
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2011年度-游艺网(GAME798)上海游戏开发业界交流会圆满结束~!
2011-05-24
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5月21号星期六-游艺网(GAME798)上海-业内聚会!已截止!
2011-05-13
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