简介: 资源简介 教程名称:Flash Catalyst CS5.5 Essential Training 教程时长:06h 11m 官网链接:http://www.lynda.com/Flash-Catalyst-CS5-5-...6-2.html Lynda.com 出品的时长6小时11分钟的 Flash Catalyst CS5.5基础培训 视频教程。由Mordy Golding讲述将Illustrator和Photoshop制作的静态图稿变换为基于Flash的交互式微型应用程序,而无需编写任何代码。内容包括创建线框,输入和编辑图稿,控制状态转换为交互式原型,并最终完成项目。还包含丰富的媒体融入到网站,设计重复元素数据列表等。本教程附带练习文件。—— 摘自(xuehui@TLF) In Flash Catalyst CS5.5 Essential Training, author Mordy Golding transforms static artwork produced in Illustrator and Photoshop into interactive Flash-based microsites and applications, all without writing code. This course covers building a functioning wireframe, importing and editing artwork, triggering state changes using interactions, and publishing a final project. It also includes tutorials on integrating rich media into a site and designing data lists for repeating elements. Exercise files accompany the course. Topics include: * Exploring new features in Flash Catalyst CS5.5 * Planning a project * Roundtrip editing with Photoshop and Illustrator * Understanding and skinning components * Replacing one component with another * Aligning and distributing artwork * Creating conditional interactions * Constructing resizable applications * Incorporating audio and video * Creating complex data lists * Collaborating with developers using Flash Builder 目录: Introduction Welcome 01m 17s Key concepts 05m 51s What's new in Flash Catalyst CS5.5? 08m 54s Using the exercise files 01m 13s 51m 45s 1. Quick Start: Creating a Wireframe Planning your project 04m 23s Setting up your project 04m 10s Adding components 08m 08s Defining structure 10m 12s Adding states 03m 59s Adding interactions 07m 02s Adding transitions 10m 08s Distributing the wireframe 03m 43s 29m 17s 2. Creating a New Project Starting your project in Illustrator 14m 30s Starting your project in Photoshop 06m 44s Starting your project in Fireworks 05m 33s Starting your project in Flash Catalyst 02m 30s 41m 58s 3. Defining Basic Components Understanding components 06m 36s Skinning a button component 06m 27s Skinning a checkbox component 04m 52s Skinning a radio button component 05m 38s Skinning a toggle button component 04m 04s Skinning a text input component 03m 53s Skinning horizontal and vertical slider components 05m 53s Skinning horizontal and vertical scroll bar components 04m 35s 28m 43s 4. Creating and Editing Artwork Using the drawing and selection tools 05m 21s Setting object properties 04m 07s Importing artwork 02m 43s Editing artwork in Illustrator 07m 30s Editing artwork in Photoshop 04m 12s Optimizing artwork 04m 50s 25m 26s 5. Organization and Layout Using states and layers 11m 50s Using grids, guides, and rulers 02m 31s Aligning and distributing artwork 03m 41s Moving elements between states 03m 57s Using the Library panel 03m 27s 57m 08s 6. Creating Interactions and Transitions Understanding interaction types 09m 57s Creating conditional interactions 03m 56s Understanding the Timeline 06m 44s Creating smooth transitions 07m 02s Defining Move transitions 04m 04s Defining Resize transitions 05m 21s Defining Rotate transitions 04m 04s Defining Rotate 3D transitions 02m 00s Adjusting basic timing 05m 29s Creating an action sequence 08m 31s 18m 36s 7. Creating Resizable Applications Understanding how constraints work 05m 11s Making elements stretch 03m 53s Adding constraints to groups 05m 16s Placing contents off the stage 04m 16s 22m 27s 8. Integrating Rich Media Creating Flash video files 03m 56s Placing video into a project 05m 09s Controlling video playback 04m 10s Adding sound effects 03m 45s Integrating Flash content 05m 27s 36m 31s 9. Working with Design-Time Data Using a data list to define repeating elements 07m 01s Creating a basic data list: Building the components 07m 47s Creating a basic data list: Adding the data 04m 50s Planning a complex data list 02m 09s Creating a complex data list: Building the components 09m 02s Creating a complex data list: Adding the data 05m 42s 17m 26s 10. Publishing Projects Publishing a SWF 05m 03s Manually adding assets 05m 21s Integrating a SWF into a web page with Dreamweaver 04m 35s Publishing an Adobe AIR file 02m 27s 13m 09s 11. Taking Projects Further Creating custom components 07m 49s Working with library packages 02m 00s Using the Code view in Flash Catalyst 03m 20s 11m 12s 12. Working with a Developer Sending files to a developer 04m 10s Receiving files from a developer 04m 03s Replacing artwork and components 02m 59s 00m 58s 13. Goodbye Next steps 00m 58s |
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