Lynda.com 出品的由 Ryan Kittleson 主讲长达3小时的视频教程。本教程讲解了使用 Maya 2011 构建逼真的3D人物角色造型的过程,包括躯干、四肢、手、脸和头发,已及服装和鞋子的造型。本教程附带练习文件。
翻译 by (xuehui@TLF)
Description
In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Recommended prerequisites: Maya 2011 Essential Training
Topics include:
Smoothing out rough, polygonal surfaces with Smooth Preview
Fashioning limbs and features from an existing model
Manipulating polygons to create detail
Using the Sculpt Geometry tool to make organic changes
Modeling facial structure and the body
Creating hair with NURBS curves
Modeling pants, shoes, and shirts
Forming creases and hard edges
Fixing problem areas
Applying the finishing touches
目录:
Introduction 02:06
Welcome 01:27
Using the exercise files 00:39
31:38 1. The Interface and Tools Used Most in Character Modeling
Navigation and views 03:07
Using Smooth Preview 01:34
Using the Extrude tool 05:58
Using the power of Soft Select 03:54
Adding new detail to an existing model 03:52
Using the Sculpt Geometry tool 04:35
Working symmetrically 05:17
Setting up the image planes in Maya 03:21
18:43 2. Character Modeling Theory and General Skills
Proper edge flow 06:04
Attaching separately modeled body parts 07:06
Managing your scene 05:33
45:43 3. Modeling the Head
Beginning the basic facial structure 06:40
Making the head and neck 05:13
Refining the mouth 04:47
Forming the eyes 07:20
Building the nose 03:01
Crafting the ears 06:18
Making the teeth and gums 08:14
Modeling the tongue and eyebrow 04:10
26:28 4. Modeling the Body
Modeling the upper torso 05:33
Working from the waist down to the feet 04:55
Constructing the palm and thumb 04:18
Making fingers and finishing the hand 04:54
Applying artistic principles to the body 06:48
13:28 5. Modeling the Hair
Drawing the NURBS curves for hair 08:57
Sculpting the polygonal hair clumps 04:31
20:43 6. Modeling the Clothes
Modeling the pants 06:16
Creating the shirt 08:07
Making the shoes 06:20
22:16 7. Refining the Model
Creases and hard edges 07:22
Cleaning up problem areas 05:00
Putting on the finishing touches 04:58
Adapting one model for many characters 04:56
02:19 Conclusion
Recap and further recommendations 02:19
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