zackmin 发表于 2007-1-30 10:07:00

.net D3D開發配置

<font color="#ff0000">第一:</font>如果你是先装完Microsoft DirectX SDK 包再安装.net2005,那么恭喜你,下面的文章你就不用再看了<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f03.gif"/>因为2005会自动帮你把include 和 lib库装载上.<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f02.gif"/><font color="#00ff00">(果然是最新的强啊)</font>
        <p>&nbsp;接着,大家就可以放开的使用Microsoft DirectX SDK 提供的强大开发工具进行自己的游戏编程了,哈哈(<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f19.gif"/>其实我也只是一只菜鸟的说)</p><p>&nbsp;&nbsp; <font color="#ff0000">第二:</font> 如果你是先安装了2005 再装的Microsoft DirectX SDK ,那么很不幸,你中奖了.你必须进行如下操作了<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f10.gif"/>.</p><p>&nbsp;&nbsp;&nbsp; 1) 大家先打开net2005吧,然后随便创建一个Win32 Project 工程.(<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f07.gif"/>不创建应该也可以改设置吧,我没试过,懒啊~~~<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f21.gif"/>)</p><p>&nbsp; 2) 打开菜单栏的Tools按钮,会出现下拉窗口,点击最下面的options<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f01.gif"/>如下:</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </p><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/2604252a14a2a9385243c130.jpg" border="0" small="0"/></div><div align="center" forimg="1"></div><div align="center" forimg="1">然后在弹出的窗口左边的目录中找到<font color="#ff0000">VC++ Directories</font>并点击</div><div align="center" forimg="1"><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/933424a850df37b1cb130c31.jpg" width="692" border="0" small="0"/></div></div><div align="center" forimg="1"><font color="#ff0000">点击完后右边的窗口改变,在右边窗口的右上角的选择项目中点击下拉,找到Include files</font>项目</div><div align="center" forimg="1">如下图:</div><div align="center" forimg="1"></div><div align="center" forimg="1"></div><div align="center" forimg="1"></div><div align="center" forimg="1"><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/f9853f2e4cc722504ec22631.jpg" width="692" border="0" small="0"/></div><div align="center" forimg="1"></div><div align="center" forimg="1">完成后继续点击右上角的<font color="#ff0000">新建文件夹按钮</font>(这个图标大家应该都很熟悉的吧)</div><div align="center" forimg="1"></div><div align="center" forimg="1"><div align="center" forimg="1"></div><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/15e05aedaf7331d4b31cb132.jpg" width="692" border="0" small="0"/></div><div align="center" forimg="1"></div><div align="center" forimg="1">点击它会弹出<font color="#ff0000">目标窗口</font></div><div align="center" forimg="1"><div align="left" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/8462bcafc6dd19cc7cd92a32.jpg" width="692" border="0" small="0"/></div></div><div align="center" forimg="1">,嘿嘿,找到你<font color="#ff0000">安装Microsoft DirectX SDK 的目录</font></div><div align="center" forimg="1"><font color="#ff0000">然后按着&nbsp; Samples-&gt; C++ -&gt;Common-&gt;Include</font>&nbsp; 点中Include文件夹并打开,会发现下面的目录中出现了Include被导入了。</div><div align="center" forimg="1"><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/af0d352d17289234349bf73c.jpg" border="0" small="0"/></div><div align="center" forimg="1"></div><div align="center" forimg="1">同上的步骤,我们再将LIB库文件夹载入就OK了。</div><div align="center" forimg="1"><font color="#ff0000">这里只是有一点要注意了,因为2005对64位主机的支持提高了,在载入lib库文件夹的时候,打开文件夹会有两个文件供大家选择,一个是X64 一个是X86&nbsp; 。前者是对应64位主机的lib,后者则是对应传统32位机器的。<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f11.gif"/></font>我的机器是32位的,555555~~~</div><div align="center" forimg="1"></div><div align="center" forimg="1"><img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f13.gif"/>最后大家来回味一下2005漂亮的界面吧,呵呵,真的比vc6.0好看很多啊!<img alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/i_f13.gif"/></div><div align="center" forimg="1"><div align="center" forimg="1"><img class="blogimg" alt="" src="file:///E:/TEMP/上傳/游戏编程第二帖%20关于装完Microsoft%20DirectX%20SDK%20后使用_net2005编程前的配置问题_The%20Rear%20Garden%20Of%20Ophiuchus.files/8462bcafc6d919cc7cd92a3e.jpg" width="692" border="0" small="0"/></div></div></div></div></div>UploadFile/2007-1/200713010595967234.jpg<br/>UploadFile/2007-1/20071301102280258.jpg<br/>UploadFile/2007-1/2007130111355951.jpg<br/>UploadFile/2007-1/20071301111546074.jpg<br/>UploadFile/2007-1/20071301112687532.jpg<br/>UploadFile/2007-1/20071301114057067.jpg<br/>UploadFile/2007-1/20071301114853711.jpg<br/>
[此贴子已经被作者于2007-1-30 11:01:57编辑过]

woyaoyao 发表于 2007-2-3 17:07:00

HOHO

woyaoyao 发表于 2007-2-3 17:08:00

<p>HOHO</p>
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