δ弥κ留 发表于 2012-5-31 15:19:44

MAYA梦幻粒子制作

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PS:为了更好的产生颜色的亮度叠加和实时模糊(MAYA2012将会有实时模糊和景深),团队费了一把劲基于openGL做出了个亮度实时硬件渲染的插件(目前这插件暂不对外公布,效果是好一点,但是大家放心,通过上面的手法加上后期AE调整也能达到同样的目的,只是团队一帮技术男在三维里面追求些东西而已),目前这玩意还能支持粒子阴影实时显示,这是因为项目中想用最快的硬件渲染来解决粒子问题,但现在阴影效果方面解决得很烂,那就不拿出来炫了,免得大家扔鸡蛋。实战总结最好的粒子体积渲染方案我还是首选3Delight和renderman,无比的优秀,那技术强大的可怕。
http://www.cgjoy.com/data/attachment/forum/201205/11/125507lnrrjvn7zzju69eu.jpg


嘉迦 发表于 2012-5-31 15:20:10

好东西,一直在纠结这硬件粒子的材质问题。。

可可西里的狼 发表于 2012-5-31 15:20:31


很帅,可惜我技术不到家

J._.L 发表于 2012-6-9 15:31:56

maya......一直很纠结啊....做到这样真是碉堡了
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