我能卖出我的游戏创意吗? 

2007-09-26 21:45 发布

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Can I Sell My Game Ideas?
我能卖出我的游戏创意吗?

No.
不能!

Everyone has ideas, and regardless of their actual merit, everyone thinks their ideas are just as good or better than anyone else's.
每个人都有创意,并且不去考虑它们实际的价值,每个人都认为自己的创意是最好的,比别人的都要好。

This means that even if you are capable of providing truly outstanding ideas, no one is going to pay attention to them.
这意味着即使你能够想出真正杰出的创意,也不会有人理会你。

On top of that, ideas are free. Anyone can come up with ideas all day long. However, implementing those ideas costs millions of dollars and can take years. So if you weigh the "costs nothing to produce idea" vs. the "costs millions of dollars and years of effort to produce software" you will quickly come to the conclusion that publishers who spend those millions of dollars don't care about ideas nearly as much as they care about implementation.
极端的来看这个问题,创意是共享的。谁都可以整日地提出创意。但是,实现那些创意要花费百万美元以及数年的时间。所以,如果要你在"什么都不值的创意"和"值百万美元以及数年努力的创意"中做出选择,那么你就可以很快得出为什么出版商花费百万美元去关心执行而不是创意了。

If a group has fairly decent (but not close to outstanding) ideas, and can develop and deliver a solid product, they are worth infinitely more than a group that can create OUTSTANDING ideas, but cannot develop a product.
如果一个团队有着正当的得体的创意(但是还没有达到杰出的水平),并且可以开发并交付一款完整的作品,那么他们的价值会比一个能够创作杰出创意却不能开发出产品的团队要高。

As a final note: Everyone would rather be working on their own dream than someone else's. If any choice comes down to "we make our own stuff" or "we make someone else's stuff", and the someone else's stuff does not happen to be the latest hit movie or a branded game like Tiny Toons or a fantastic new Spinal Tap: The Game or something, the "we make our own stuff" wins.
最后的提示:每个人都想为了自己的梦想而工作,而不是别人的。如果比较一下"做我们自己的东西"和"做别人的东西",并且别人的东西并不是发生在最近的热门电影或一个让人铭记的游戏或一个幻象式的游戏新题材上,那么"做我们自己的东西"要比"做别人的东西"更吸引人。
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