jpg The Gnomon Workshop is pleased to announce the release of its first tutorials on ZBrush 3.5. These three new tutorials, by ZBrush guru Ryan Kingslien, focus on ZSpheres 2 and ZSketching. The third tutorial, ZSketching Workflow for Character Maquettes, demonstrates how to use these new tools to produce a maquette that is then sculpted using ZBrush’s advanced brush system. These tutorials are available as Digital Download and are also viewable in two of our new subscription plans. “Ryan was an important part of the success of ZBrush 3. His blend of a traditional artistic background and technical prowess was key in helping us shape the next-generation of digital sculpting software.” Introduction to ZSpheres 2: Learn everything you need to know about the new ZSpheres in ZBrush 3.5. This 35 minute tutorial covers the fundamentals of working with ZSpheres, Adaptive Skin settings, Unified Skin settings, Classic Skinning from ZBrush 2, and a brief look at ZSketching. Duration – 39 min Introduction to ZSketching: ZSketching is a new and powerful feature in ZBrush 3.5. This tutorial will guide you through the uses of ZSketching and get you up to speed fast. You will learn best practices as well as detailed information about how ZSketching operates and how to make it work for you. Topics covered include Sketching brushes, Smoothing brushes, Heirarchy of Strokes, Masking, Bulge, Unified Skinning, Adaptive Skinning, and Posing. Duration – 60 min ZSketching Workflow for Character Maquettes: Follow sculptor, Ryan Kingslien, as he creates a sassy ZSketch, poses her, sculpts her and accessorizes her. This four-chapter tutorial is a working example of how to use ZSpheres and ZSketching to produce a basic model that is then sculpted using ZBrush’s advanced Clay brush. Topics covered include ZSketching, Sketching brushes, Smoothing brushes, Masking, Bulge, Unified Skinning, Posing, Clay brush, Transpose, Subtools and much more. 主要是介绍Z球2代的 |
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2011-06-10
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2011年度-游艺网(GAME798)上海游戏开发业界交流会圆满结束~!
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5月21号星期六-游艺网(GAME798)上海-业内聚会!已截止!
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