《3D Palace权威3dsMax教程》 

2009-11-26 11:34 发布

作者为极其有才能的艺术家杰里米爱,在这部教程中在max中以创造大型场景:建立一座巨大移动的步行机城市的概念!以及3D宫殿的设计概念,包括这个完整的模拟建设,当然还包括一侦察舰与Ultimax攻击的激烈动画。Ultimax 为从一城市走到另一座城市的巨行运作物体.巨大步行机是大约380米高,每个细节很详细.教程包括:建模,贴图,渲染,动画...Ultimax的过通道, 进入小门,pipework,打电报,进入楼梯和梯子,住所甲板,飞机库,命令区,巨大的武器防御系统还有很多很多...。教学时间长达40小时以上,覆盖了Max的所有内容.Max支持的版本有:3ds Max versions 5,6, 7 and 8! 在这张DVD中你将会学习到Ultimax作为巨型多角形技术设计的精髓,极高的细节设计! DVD I涉及章节: ULTIMAX ARMAGEDDON 1 – The sole of the toe 2 – Toe Inhibitor 3 – Toe Engine Rear 4 – Toe Top Casing 5 – Toe to foot pistons 6 – Toe top piston mounts 7 – Centre support toe 8 – Foor to toe piston mountings 9 – Foot front supports 10 – Treads for foot 11 – Treads pathdeform 12 – tread housings 13 – tread side detail and copying 14 – Foot rear detailing 15 – foot rear engine outputs 16 – Completing the foot 17 – Starting the lower leg 18 – Detailing the lower leg front 19 – Detailing the lower leg back 20 – Lower leg front piston lower 21 – Upper part of the lower leg 22 – Finishing the lower leg 23 – Starting the upper leg build 24 – Upper leg – building in the detail for the rear 25 – leg tweak one (height) 26 – Upper leg extending to pelvis region 27 – Finishing up the upper leg 28 – Housekeeping and moving up to the torso 29 – Torso sidepiece 30 – Torso centre 31 – Tweaking the width of the torso 32 – Starting the lower torso 33 – Starting the upper torso detail 34 – Additional external pipework and details 35 – main centre control shaft 36 – Torso upper gantries 37 – Internal pipework and supports 38 – Finishing up the main torso 39 – Shoulder mounts 40 – Shoulder to neck plus adjustments 41 – Shoulder to weapons connections 42 – Detailing the weapons mounts 43 – Starting the OWL cannon 44 – Refining the OWL cannon 45 – Building the rear pipes and joins for the OWL cannon 46 – Finishing up the OWL cannon 47 – Starting the buildings 48 – Building the cooling tower 49 – Adding to the cooling tower 50 – The exhaust system buildings 51 – Lower command structure 52 – The Heartline buildings 53 – Starting the hangars 54 – Attaching the hangars 55 – Adding control towers to the hangars 56 – Hangar command 57 – Bridge head cowl 58 – Bridge head neck joins 59 – Completing the head 60 – Adding a ball join to the arms Creating the Scout Vehicles 1 – Basic cabin 2 – Legs part 1 3 – Feet and lower legs 4 – Hips and additional parts 5 – Finishing up Converting the scout to a Defender class Vehicle 6 – Converting to the attack configuration 7 – Guns and Ammo Creating the Archology 1 – Buiding a keep 2 – Converting the keep into an archology Not used segments Treads for the foot 1 Treads for the foot 2 Treads for the foot 3 Upper torso build stage A Animation, Rigging, Unwrapping and Texturing 1 – Getting started – saving selected parts to seperate the files 2 – Optimizing the arms – creating low res versions and linking them 3 – Optimizing the head 4 – Optimizing the Pelvis 5 – Optimizing the torso 6 – Optimizing the leg 7 – Optimizing the foot 8 – Adding in the new arm 9 – Rigging the arm 10 – Rigging the Leg and Pelvis 11 – Rigging the Torso and Pelvis 12 – Rigging the final parts in 13 – Rigging the foot and attaching the leg 1 – Rigging the Scout Walker ship 2 – Animating the Scout walker ship 1 – Unwrapping the Defender walker ship 2 – Texturing the ship 3 – Animating and Rigging the ship 4 – Animating Rigging the ship 1 – Creating animated scene 1 2 – Creating animated scene 2 3 – Creating animated scene 3 4 - Creating animated scene 4 5 - Creating animated scene 5 6 - Creating animated scene 6 7 – Final animation environment setup ADDITIONAL (note that these are production walkthroughs with no audio) 1 - Final Animation Ideas 1 2 - Final Animation Ideas 2 3 - Final Animation Ideas 3 4 - Final Animation Ideas 4
B Color Smilies

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《3D Palace权威3dsMax教程》 
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