语言:英语 网址:http://www.lynda.com/-training/76560-2.html 类别:教程 (xuehui@TLF) Lynda.com 出品的时长3小时08分钟的3ds Max 2011: Reactor模似引擎入门视频教程。由Steve Nelle演示如何使用3ds Max动画制作物体识别、碰撞和相互之间接触产生的反应过程创建逼真的动态模拟。详细的讲解了刚体和软体动力学,Reactor引擎内的各种工具,使用系统参数和软体修改器(Soft Body Modifier),以及如何调整与控制动态模拟的精度。从第四节开始演示物体破裂的实用技巧,包括创建布料的模拟,场景中增加水荡漾的效果等等。本教程附带练习文件。 Course name: 3ds Max 2011: Getting Started with Reactor Author: Steve Nelle Duration (hh:mm:ss): 03:08:00 Released on: 3/10/2011 In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course. Topics include: Choosing the appropriate collection type Using the Property Editor to set up an object's physical properties Working with soft body modifiers Accessing and using the Reactor toolbar Making objects appear soft and pliable Using constraints to limit object movement Animating objects breaking apart Creating realistic water using a reactor helper object Previewing simulations Controlling simulation accuracy Creating keyframes for a dynamic simulation 目录: Introduction 00:04:57 Welcome 00:01:24 How to use this course 00:01:07 Using the exercise files 00:02:26 00:56:21 1. Introduction to Reactor Understanding how Reactor works 00:07:33 Accessing the Reactor commands and controls 00:04:01 Working with Reactor's collection types 00:07:51 Working with Soft Body Modifier types 00:05:56 Using constraints to limit object movement 00:07:46 Assigning physical properties using the Property Editor 00:07:45 Previewing a simulation 00:03:56 Creating keyframes for a simulation 00:04:58 Controlling the accuracy of your simulations 00:04:30 Choosing a physics engine to run your simulations 00:02:05 00:51:46 2. Project: Breaking Through a Sheet of Glass Project overview 00:00:56 Modeling the broken glass 00:13:17 Adding the simulation's physical properties 00:01:53 Animating the breaking object 00:05:04 Creating the Rigid Body Collection 00:01:32 Previewing the simulation 00:05:20 Adding a fracture helper to improve realism 00:04:38 Building the scene's materials 00:05:36 Creating the keyframed animation 00:04:41 Setting up the visibility track for the glass 00:08:49 00:26:53 3. Project: Creating a Soft Body Animated Maze Project overview 00:01:21 Setting up the scene's rigid bodies 00:04:03 Adding the soft bodies into the simulation 00:09:18 Working with the Soft Body Modifier settings 00:08:03 Making the final adjustments and creating the keyframes 00:04:08 00:27:39 4. Project: Using a Cloth Collection to Affect the Behavior of a Curtain Project overview 00:01:17 Setting up the Reactor cloth elements 00:12:34 Animating the rigid body curtain clips 00:05:41 Making adjustments to the curtain cloth modifiers 00:06:05 Creating keyframes in preparation for rendering 00:02:02 00:20:18 5. Project: Simulating Rippling Water Adding the physical properties and collection 00:03:07 Creating the water helper 00:03:19 Adjusting the water parameters and creating the keys 00:07:43 Building a believable water material 00:04:15 Wrapping things up 00:01:54 00:00:41 Conclusion Goodbye 00:00:41 |
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2011-06-10
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2011年度-游艺网(GAME798)上海游戏开发业界交流会圆满结束~!
2011-05-24
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5月21号星期六-游艺网(GAME798)上海-业内聚会!已截止!
2011-05-13
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