This is my latest personal work based on my Favorite Game character as a child, Smoke From Mortal Kombat. I designed him in Max as I was modeling, Later taking him into zbrush to refine all the Surface. Pretty much 95% of the final rendered Geometry was using highres decimated geometry (Best freaking plugin ever) and it was LOWER Resolution than using 2 smooths on everything. Crazy. All the texturing, Sculpting and polypainting for the Shader Blend maps was done in Zbrush 3. 这是我的最新的个人作品,基于我最喜欢的运动特征作为儿童,烟从真人快打。 我设计了他在马克斯像我的模型,以后坐来提炼需要所有的表面。 相当多的95%的最后的渲染的几何利用大批highres几何(最好恼人的插件曾经),这是低清晰度的一切比使用2抚平。疯了。 所有的纹理,polypainting认真工作为材质混合了地图需要3。 |
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2011-09-01
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2011-08-26
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2011-08-26
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