01This is a part of the SpaceCity scene. Here we used a "3D Total Texture " without altering in Photoshop. This part of the scene is completely modeled using Nurbs . 02贴图 03I used a "2D placement node" for the tube so that the texture conforms to the shape of the tube. The same map was used for color and bump. 04This is what I hxxe so far a simple looking metal shader, next we work on the highlight. 05材质属性 |
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2010-08-03
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2009-05-04
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2009-02-27
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