xxb 发表于 2007-8-14 09:39:00

使用DirectDraw的Gamma控制形成淡出效果

<table cellspacing="0" cellpadding="0" width="95%" border="0"><tbody><tr><td width="100%"><font face="Tahoma" size="2"><br/>  为什么要使用DDRAW中的Gamma控制功能来做淡出呢?有两个主要原因:第一个是因为简单;第二是因为使用Gamma淡出,你不会丢失任何存储在主表面中的信息。<br/>  既然这样,在实现这种技术之前,有些不显眼的小事情我们必须给予注意。首先,你的主表面必须是16Bit色或更高;第二个是这种淡出只能在你的主表面上来做,因为这是在调整你的显卡的gamma设置。<br/>  让我们认真考虑一下:在DirectDraw库中包含一个结构DDGAMMARAMP。这个结构由3个包含256个字的数组组成,分别是Red,Green和Blue。例如:<br/></font><font face="宋体" color="#99ccff" size="2">typedef struct DDGAMMARAMP<br/>{<br/>  WORD red;<br/>  WORD green;<br/>  WORD blue;<br/>}DDGAMMARAMP,FAR *LPDDGRAMMARAMP;</font><font face="Tahoma" size="2"><br/><br/>这个结构保存着我们的显示卡当前的Gamma设定值。那么,来声明几个我们程序中使用的变量。<br/></font><font face="宋体" color="#99ccff"><font size="2">  //初始化Gamma控制以便应用<br/>  LPDIRECTDRAWGAMMACONTROL lpDDGammaControl = NULL;</font></font><font face="Tahoma" size="2"><br/></font><font face="宋体" color="#99ccff"><font size="2">  //这个是我们将修改的斜坡值(ramp)<br/>  DDGAMMARAMP DDGammaRamp;<br/>  //这个结构用来保存原来的gamma值,以便淡出完成后恢复我们gamma值<br/>  DDGAMMARAMP DDGammaOld;</font></font><font face="Tahoma" size="2"><br/>完成了这些之后我们需要查明显示是否支持gamma控制(尽管如果显卡硬件不支持它的话,DX将会用软件模拟它),所以来查询主表面:<br/></font><font face="宋体" color="#99ccff"><font size="2">  lpddsprimary-&gt;QueryInterface(IID_IDirectDrawGammaControl,(void **)&amp; lpDDGammaControl);</font></font><font face="Tahoma" size="2"><br/>然后看显卡当前的gamma设置是否正确,再存储它到DDGAMMAOLD结构里<br/></font><font face="宋体" color="#99ccff"><font size="2">  lpDDGammaControl-&gt;GetGammaRamp(0,&amp;DDGammaOld);</font></font><font face="Tahoma" size="2"><br/>让我们来做一下这个,并且保存值到DDGAMMARAMP结构里,以便我们修改它的值:<br/></font><font face="宋体" color="#99ccff"><font size="2">  lpDDGammaControl-&gt;GetGammaRamp(0,&amp;DDGammaRamp);</font></font><font face="Tahoma" size="2"><br/>现在除非一个用户改变他们计算机上的GAMMA设定值,应当把你的DDGammaRamp结构的值增加到第256个。现在,因为每个Red,Green和Blue的值可以是任何0到65535的值,我们不想把它们值改到1。所以,我决定写下尽可能快的代码把所有的256的值到0然后每次刷新屏幕。下面是代码实现:(这里有些说不明白,附原文:Now unless a user changes the values of the gamma on their computer the values should go up as you reach the 256th value in your DDGammaRamp structure. Now because each value of Red, Blue and Green can be anywhere from 0 to 65535 we wouldn't want to decrement our values by 1. Instead I decided to make the code as fast as possible so I set all 256 values to 0 and update the screen after each. Here is how the code looks)<br/><br/></font><font face="宋体" color="#99ccff" size="2">for(int blackloop=0;blackloop&lt;256;blackloop++)<br/>{<br/>&nbsp;&nbsp;&nbsp; //如果一个值大于0的话,就把它设成0<br/>&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">if(DDGammaRamp.red &gt; 0)&nbsp;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; {<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; //set the current value of DDGammaRamp.Red to 0.<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; DDGammaRamp.red=0;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; //now let's update our primary<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; lpDDGammaControl-&gt;SetGammaRamp(0, &amp;DDGammaRamp);<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; surface with the new gamma setting<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; }<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; //这个程序有点太快了,所以让它慢一点?<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; Sleep(1);<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; if(DDGammaRamp.green &gt; 0)<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; {<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; //设当前DDGammaRamp.yellow的值到0.<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; DDGammaRamp.green=0;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; lpDDGammaControl-&gt;SetGammaRamp(DDSGR_CALIBRATE, &amp;DDGammaRamp);<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; }&nbsp;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; Sleep(1);<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; if(DDGammaRamp.blue &gt; 0)<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; {<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; //设当前DDGammaRamp.Blue的值到0.<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; DDGammaRamp. blue =0;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; </font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; lpDDGammaControl-&gt;SetGammaRamp(DDSGR_CALIBRATE, &amp;DDGammaRamp);<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; }&nbsp;<br/></font><font face="宋体" color="#99ccff" size="2">&nbsp;&nbsp;&nbsp; Sleep(1);<br/>} //结束</font><font face="Tahoma" size="2"><br/><br/>现在fade完成了,我们需要恢复所有原来的gamma值,否则屏幕一直是黑的:<br/></font><font face="宋体" color="#99ccff"><font size="2">  lpDDGammaControl-&gt;SetGammaRamp(0, &amp;DDGammaOld);</font></font><font face="Tahoma" size="2"><br/><br/>  然后这就把它伪装好了。用这段代码你还可以做些其他的事情。例如:你可以修改这段代码使你的玩家被某物打中时,屏幕闪现红色;游水到有毒废料区时变成绿色;淹死了的时候变蓝。你也可以修改这段代码形成淡入,就留给其他人去做吧。</font><font face="Tahoma" color="#c0c0c0" size="2"><br/></font></td></tr></tbody></table>
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