游戏中的dshow媒体播放-即学即会-详细注释
<strong><br/><br/></strong>1。简单地播放文件<br/>#include <dshow.h><br/>#pragma comment (lib,"Ole32.lib")<br/>#pragma comment (lib,"Strmiids.lib")<br/>#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"<br/>bool g_bExit=false; //this APP will be exited when g_bExit=TURE<br/>#define ture (bool)-1<br/>int main()<br/>{<br/>IGraphBuilder *pGraphBuilder; //这是directshow的核心<br/>IMediaControl *pMediaControl; //帮我们连接filter(媒体文件,解码器等) //简单的说,它帮我们简单地打开和播放文件.<br/>IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口<br/>//COM初始化<br/>CoInitialize(NULL); <p></p><p>//建立FilterGraph<br/>CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,<br/>(LPVOID*)&pGraphBuilder);</p><p>// 向directshow询问MediaControl接口:<br/>pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&pMediaControl);</p><p>//建立 Graph:<br/>pMediaControl->RenderFile(FILENAME);</p><p> //向directshow询问VideoWindow接口:<br/>pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);</p><p>// 全屏:<br/>pVideoWindow->put_Visible(OATRUE);<br/>pVideoWindow->put_FullScreenMode(OATRUE);<br/><br/> //开始播放:<br/>pMediaControl->Run();</p><p>// 等待:<br/>MessageBox(NULL,"Block Execution","Block",MB_OK);<br/> <br/> //停止:<br/>pMediaControl->Stop();<br/>// release resource:<br/>pVideoWindow->Release();<br/>pMediaControl->Release();<br/>pGraphBuilder->Release();</p><p>// COM 销毁:<br/>CoUninitialize();</p><p>return 0;<br/>}<br/></p> 2。在自己的window中循环播放。<br/>接收到“播放结束”消息的时候,重新播放文件即可实现循环。<br/>请建立Win32 App! <p></p><p>#include <dshow.h><br/>#include <windows.h><br/>#pragma comment (lib,"Ole32.lib")<br/>#pragma comment (lib,"Strmiids.lib")</p><p>#define ture (bool)-1<br/>//你应该替换这个文件名:<br/>#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"<br/>#define WM_GRAPH_NOTIFY (WM_APP + 1) //g_pMediaEventEx的消息</p><p>bool g_bExit=false; //当g_bExit=TURE 时,程序结束<br/>HWND g_hwnd=0; //我们的播放器的主窗口<br/>IMediaEventEx *g_pMediaEventEx; //可以从directshow接受事件消息<br/>//当媒体播放结束后,它会通知我们<br/>IMediaControl *g_pMediaControl; //帮我们连接过滤器(文件,解码器。。。) //简单地说,它帮我们简单的打开和播放文件<br/>IMediaPosition *g_pMediaPosition; //用这个来取得/设置媒体播放的位置等。</p><p>void OnGraphNotify(); //当g_pMediaEventEx发消息通知我们时,我们就调用这个函数<br/>LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam);</p><p>int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)<br/>{<br/>IGraphBuilder *pGraphBuilder; //directshow的核心<br/>IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口</p><p>//COM初始化:<br/>CoInitialize(NULL);</p><p>//建立FilterGraph:<br/>CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,<br/>(LPVOID*)&pGraphBuilder);</p><p>//向directshow询问MediaControl接口:<br/>pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);</p><p>//向directshow询问MediaPosition接口:<br/>pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);</p><p>//向directshow询问MediaEventsEx接口:<br/>pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);</p><p>//这段代码是建立一个播放器主窗口并显示之:<br/>WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,<br/>GetModuleHandle(0),0,0,0,0,"instemast",0};<br/>RegisterClassEx(&wc);<br/>//我们窗口的客户区坐标:<br/>RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1<br/>//按照窗口客户区的坐标来计算窗口的实际坐标:<br/>::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);<br/>//注意,现在,rect的值更新了!<br/>g_hwnd=CreateWindow("instemast","dshow",WS_OVERLAPPEDWINDOW,rect.left,rect.top,<br/>rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0); <br/>::ShowWindow(g_hwnd,nShowCmd);<br/>//结束建立播放器主窗口</p><p>//我们将使用g_hwnd来接受directshow的消息:<br/>g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);</p><p>//建立Graph:<br/>g_pMediaControl->RenderFile(FILENAME);</p><p>//向 directshow 询问 VideoWindow 接口:<br/>pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);</p><p>pVideoWindow->put_Owner((OAHWND)g_hwnd); //视频窗口是我们g_phwnd的子窗口!<br/>pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);<br/>pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);<br/>pVideoWindow->put_Visible(OATRUE);</p><p>//start playing media:<br/>g_pMediaControl->Run();</p><p>MSG msg;<br/>do<br/>{<br/>GetMessage(&msg,0,0,0);<br/>::TranslateMessage(&msg);<br/>::DispatchMessage(&msg);<br/>if(msg.message==WM_GRAPH_NOTIFY)OnGraphNotify();<br/>}while(!g_bExit); //消息循环,直到 g_bExit=TURE 时结束</p><p>//释放资源:<br/>g_pMediaEventEx->Release();<br/>pVideoWindow->Release();<br/>g_pMediaControl->Release();<br/>pGraphBuilder->Release();</p><p>//COM 终止:<br/>CoUninitialize();</p><p>return 0;<br/>}</p><p>void OnGraphNotify()<br/>{<br/>long evCode;<br/>LONG param1, param2;<br/>while(SUCCEEDED(g_pMediaEventEx->GetEvent(&evCode,&param1, &param2, 0)))<br/>{<br/>g_pMediaEventEx->FreeEventParams(evCode, param1, param2);<br/>switch (evCode)<br/>{<br/>case EC_COMPLETE: //我们的媒体播放结束了<br/>g_pMediaPosition->put_CurrentPosition(0); //重设播放位置为0,就是倒回的意思<br/>g_pMediaControl->Run();//重新播放<br/> //以上这样,就是循环播放!<br/>break; <br/>};<br/>};<br/>}</p><p>LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)<br/>{<br/>switch(msg)<br/>{<br/>case WM_DESTROY:<br/>g_pMediaControl->Stop(); //停止播放<br/>g_bExit=ture; //我们的g_hwnd被关闭了,所以我们想退出程序<br/>break;<br/>};<br/>return DefWindowProc(hwnd,msg,wparam,lparam);</p><p>}<br/></p> 3。进一步实现游戏中的一些需要(播放暂停,循环,Esc跳过动画播放等)<br/>使用另一种方式循环播放:<br/>用一个定时器,每1000ms检查一下当前播放位置,如果播放到结束,就重放一遍。 <p></p><p>#include <dshow.h><br/>#include <windows.h><br/>#pragma comment (lib,"Ole32.lib")<br/>#pragma comment (lib,"Strmiids.lib")</p><p>#define ture (bool)-1<br/>//you should REPLACE the media file path<br/>#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"<br/>#define WM_GRAPH_NOTIFY (WM_APP + 1) //the msg of g_pMediaEventEx</p><p>bool g_bExit=false; //this APP will be exited when g_bExit=TURE<br/>HWND g_hwnd=0; //our player's main window<br/>IMediaEventEx *g_pMediaEventEx; //recieve event msgs from directshow<br/>//it notifies us when the media's playing is COMPLETE <br/>IMediaControl *g_pMediaControl; //help us to link the filters(media file,codec...),<br/>//in short,it helps us open and play a file EASILY.<br/>IMediaPosition *g_pMediaPosition; //we use this to get/set the POSITION of a media's playing<br/>double g_Len;<br/>bool g_bIsPlaying=false;</p><p>LRESULT WINAPI WinProc(HWND,UINT,WPARAM,LPARAM);<br/>void WINAPI OnTimer(HWND, UINT, UINT, DWORD);</p><p>int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)<br/>{<br/>IGraphBuilder *pGraphBuilder; //this is the kernel of directshow<br/>IVideoWindow *pVideoWindow; //use this to control the video window of directshow</p><p>//init COM<br/>CoInitialize(NULL);</p><p>//create FilterGraph:<br/>CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,<br/>(LPVOID*)&pGraphBuilder);</p><p>//ask directshow for the MediaControl:<br/>pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);</p><p>//ask directshow for the MediaPosition:<br/>pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);</p><p>//ask directshow for the MediaEventEx:<br/>pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);</p><p>//start to create a window and show it<br/>WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,<br/>GetModuleHandle(0),0,0,0,0,"instemast",0};<br/>RegisterClassEx(&wc);<br/>//our window's CLIENT positions:<br/>RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1<br/>//calculate our window's REAL positions from client positions:<br/>::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);<br/>//NOW, rect's values are updated<br/>g_hwnd=CreateWindow("instemast","Esc=stop Space=pause/play F1=speed+ F2=speed- F3=normal",WS_OVERLAPPEDWINDOW,rect.left,rect.top,<br/>rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0); <br/>::ShowWindow(g_hwnd,nShowCmd);<br/>//end of creating window</p><p>//we will recieve directshow's msg by g_hwnd:<br/>g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);</p><p>//create Graph:<br/>g_pMediaControl->RenderFile(FILENAME);</p><p>//get our media's length:<br/>g_pMediaPosition->get_Duration(&g_Len);</p><p>//ask directshow for the VideoWindow interface:<br/>pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);</p><p>pVideoWindow->put_Owner((OAHWND)g_hwnd); //VIDEOwindow is the child of OUR g_hwnd<br/>pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);<br/>pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);<br/>pVideoWindow->put_Visible(OATRUE);</p><p>//start playing media:<br/>g_pMediaControl->Run();<br/>g_bIsPlaying=ture;</p><p>::SetTimer(g_hwnd,0,1000,&OnTimer);<br/>MSG msg;<br/>do<br/>{<br/>GetMessage(&msg,0,0,0);<br/>::TranslateMessage(&msg);<br/>::DispatchMessage(&msg);<br/>}while(!g_bExit); //do msg loop,until g_bExit=TURE</p><p>//release the resource:<br/>g_pMediaEventEx->Release();<br/>pVideoWindow->Release();<br/>g_pMediaControl->Release();<br/>pGraphBuilder->Release();</p><p>//COM destroy:<br/>CoUninitialize();</p><p>return 0;<br/>}</p><p>LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)<br/>{<br/>double rate;<br/>switch(msg)<br/>{<br/>case WM_KEYDOWN:<br/>switch(wparam)<br/>{<br/>case 27: // key--Stop media<br/>g_pMediaControl->Stop(); //stop media<br/>g_bIsPlaying=false;</p><p>//show FIRST frame:<br/>g_pMediaPosition->put_CurrentPosition(0);<br/>g_pMediaControl->Run();<br/>::Sleep(2);<br/>g_pMediaControl->Pause();</p><p>//stop media:<br/>g_pMediaPosition->put_CurrentPosition(0);<br/>g_pMediaControl->Stop();<br/>break;<br/>case ' ': //pause or resume or play<br/>if(g_bIsPlaying)<br/>{<br/>g_pMediaControl->Pause();<br/>g_bIsPlaying=false;<br/>}<br/>else<br/>{<br/>g_pMediaControl->Run();<br/>g_bIsPlaying=ture;<br/>};<br/>break;<br/>case VK_F1: //rate(speed): 1.0=normal<br/>g_pMediaPosition->get_Rate(&rate);<br/>g_pMediaPosition->put_Rate(rate*1.25);<br/>break;<br/>case VK_F2:<br/>g_pMediaPosition->get_Rate(&rate);<br/>g_pMediaPosition->put_Rate(rate*0.8);<br/>break;<br/>case VK_F3:<br/>g_pMediaPosition->put_Rate(1.0);<br/>};<br/>break;<br/>case WM_DESTROY:<br/>g_pMediaControl->Stop(); //stop our media<br/>g_bIsPlaying=false;<br/>g_bExit=ture; //our g_hwnd has been closed,so we want to exit the app<br/>break;<br/>};<br/>return DefWindowProc(hwnd,msg,wparam,lparam);<br/>}</p><p>void WINAPI OnTimer(HWND hwnd, UINT, UINT, DWORD)<br/>{<br/>double pos;<br/>g_pMediaPosition->get_CurrentPosition(&pos);<br/>if(pos>=g_Len)<br/>{<br/>g_pMediaPosition->put_CurrentPosition(0);<br/>g_pMediaControl->Run();<br/>};<br/>}<br/></p> ding !
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