popo 发表于 2007-1-27 15:15:00

HGE中的视频播放

&nbsp;&nbsp;HGE的确是2D游戏开发的利器,不过并不是所有东西它都给你提供好了,比如中文输入显示,视频播放等。中文输入显示已经在之前谈过,视频播放则可通过微软的DirectShow库进行开发。网上讲游戏中视频播放大多是用DirectShow建ddraw表面,但HGE底层使用的是D3D,所以我们需要一种更简便的方法。<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;其实MSDN中有个在win32应用程序中播放视频的例子已展示了如何使用dshow播放视频,只需要取得窗口句柄,初始化各种com接口,很简单的。HGE里取得窗口句柄可以用HWND&nbsp;hwnd&nbsp;=&nbsp;hge-&gt;System_GetState(HGE_HWND)。这样我封装了一个VideoManager类进行视频播放管理。<br/>//VideoManager.h<br/><br/>#include&nbsp;&lt;hge.h&gt;<br/>#include&nbsp;&lt;dshow.h&gt;<br/><br/>//视频管理类<br/>class&nbsp;VideoManager<br/>{<br/>public:<br/>&nbsp;VideoManager();<br/>&nbsp;~VideoManager();<br/><br/>&nbsp;void&nbsp;Init();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//初始化<br/>&nbsp;void&nbsp;Release();&nbsp;&nbsp;//释放资源<br/>&nbsp;<br/>&nbsp;void&nbsp;PlayFile(const&nbsp;WCHAR*&nbsp;filename);&nbsp;&nbsp;//加载视频<br/>&nbsp;void&nbsp;Play();&nbsp;&nbsp;&nbsp;&nbsp;//播放<br/>&nbsp;void&nbsp;Pause();&nbsp;&nbsp;&nbsp;//暂停<br/>&nbsp;void&nbsp;Stop();&nbsp;&nbsp;&nbsp;&nbsp;//停止&nbsp;<br/><br/>&nbsp;bool&nbsp;IsPlaying()const&nbsp;{&nbsp;return&nbsp;m_bIsPlaying;}&nbsp;//释放正在播放<br/>&nbsp;void&nbsp;SetContinuePlay(bool&nbsp;value)&nbsp;{&nbsp;m_bIsContinuePlay=value;&nbsp;}<br/>&nbsp;bool&nbsp;HandleEvent();&nbsp;//消息处理<br/>private:<br/>&nbsp;HGE*&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;m_phge;<br/>&nbsp;IGraphBuilder*&nbsp;m_pGraph;<br/>&nbsp;IMediaControl*&nbsp;m_pMediaControl;<br/>&nbsp;IMediaEventEx*&nbsp;m_pEvent;<br/>&nbsp;HWND&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;m_hwnd;<br/>&nbsp;IVideoWindow*&nbsp;m_pVidWin;<br/><br/>&nbsp;bool&nbsp;&nbsp;m_bIsPlaying;&nbsp;//是否在播放<br/>&nbsp;bool&nbsp;&nbsp;m_bIsContinuePlay;&nbsp;//是否持续播放(不间断)<br/>};<br/>&nbsp;<br/><br/>#include&nbsp;"stdafx.h"<br/>#include&nbsp;"VideoManager.h"<br/><br/>#define&nbsp;WM_GRAPHNOTIFY&nbsp;&nbsp;WM_APP&nbsp;+&nbsp;1<br/><br/><br/>VideoManager::VideoManager()<br/>{&nbsp;<br/>&nbsp;m_bIsPlaying&nbsp;=&nbsp;false;<br/>&nbsp;m_phge&nbsp;=&nbsp;0;<br/>&nbsp;m_pGraph&nbsp;=&nbsp;0;<br/>&nbsp;m_pMediaControl&nbsp;=&nbsp;0;<br/>&nbsp;m_pEvent&nbsp;=&nbsp;0;&nbsp;<br/>&nbsp;m_pVidWin&nbsp;=&nbsp;0;<br/>&nbsp;m_bIsContinuePlay&nbsp;=&nbsp;false;<br/>}<br/><br/>VideoManager::~VideoManager()<br/>{&nbsp;<br/>}<br/><br/>//初始化<br/>void&nbsp;VideoManager::Init()<br/>{<br/>&nbsp;m_phge&nbsp;=&nbsp;hgeCreate(HGE_VERSION);<br/>&nbsp;&nbsp;m_hwnd&nbsp;=&nbsp;m_phge-&gt;System_GetState(HGE_HWND);&nbsp;&nbsp;&nbsp;&nbsp;<br/>}<br/><br/>//释放资源<br/>void&nbsp;VideoManager::Release()<br/>{<br/>&nbsp;m_pGraph-&gt;QueryInterface(IID_IVideoWindow,&nbsp;(void&nbsp;**)&amp;m_pVidWin);<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pVidWin-&gt;put_Visible(OAFALSE);<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pVidWin-&gt;put_Owner(NULL);<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Stop&nbsp;the&nbsp;graph.<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pMediaControl-&gt;Stop();&nbsp;<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;long&nbsp;evCode;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pEvent-&gt;WaitForCompletion(INFINITE,&nbsp;&amp;evCode);<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;if(m_pMediaControl)&nbsp;m_pMediaControl-&gt;Release();<br/>&nbsp;&nbsp;&nbsp;&nbsp;if(m_pEvent)&nbsp;m_pEvent-&gt;Release();<br/>&nbsp;&nbsp;&nbsp;&nbsp;if(m_pGraph)&nbsp;m_pGraph-&gt;Release();<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pGraph&nbsp;=&nbsp;NULL;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pVidWin&nbsp;=&nbsp;NULL;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pMediaControl&nbsp;=&nbsp;NULL;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pEvent&nbsp;=&nbsp;NULL;<br/>}<br/><br/>//加载视频<br/>void&nbsp;VideoManager::PlayFile(const&nbsp;WCHAR*&nbsp;filename)<br/>{&nbsp;<br/>&nbsp;Stop();<br/><br/>&nbsp;m_pGraph-&gt;RenderFile(filename,NULL);<br/><br/>&nbsp;RECT&nbsp;rc;<br/>&nbsp;GetClientRect(m_hwnd,&nbsp;&amp;rc);<br/>&nbsp;m_pVidWin-&gt;SetWindowPosition(0,&nbsp;0,&nbsp;rc.right,&nbsp;rc.bottom);<br/>&nbsp;m_pVidWin-&gt;put_Owner((OAHWND)m_hwnd);&nbsp;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pVidWin-&gt;put_WindowStyle(&nbsp;WS_CHILD&nbsp;|&nbsp;WS_CLIPSIBLINGS);<br/>&nbsp;&nbsp;<br/>&nbsp;Play();<br/>}<br/><br/>//播放视频<br/>void&nbsp;VideoManager::Play()<br/>{<br/>&nbsp;if(m_pMediaControl)<br/>&nbsp;{<br/>&nbsp;&nbsp;m_pMediaControl-&gt;Run();<br/>&nbsp;&nbsp;m_bIsPlaying&nbsp;=&nbsp;true;&nbsp;&nbsp;<br/><br/>&nbsp;&nbsp;if(m_bIsContinuePlay)<br/>&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;long&nbsp;evCode;<br/>&nbsp;&nbsp;&nbsp;m_pEvent-&gt;WaitForCompletion(INFINITE,&nbsp;&amp;evCode);&nbsp;&nbsp;//强制持续播放(不接受其他消息)<br/>&nbsp;&nbsp;&nbsp;m_bIsPlaying&nbsp;=&nbsp;false;<br/>&nbsp;&nbsp;}<br/>&nbsp;}<br/>}<br/><br/>//暂停<br/>void&nbsp;VideoManager::Pause()<br/>{<br/>&nbsp;if(m_pMediaControl)&nbsp;m_pMediaControl-&gt;Pause();<br/>}<br/><br/>//停止<br/>void&nbsp;VideoManager::Stop()<br/>{<br/>&nbsp;if(m_pMediaControl)<br/>&nbsp;{<br/>&nbsp;&nbsp;m_pMediaControl-&gt;Stop();<br/>&nbsp;&nbsp;m_pMediaControl-&gt;Release();<br/>&nbsp;&nbsp;m_bIsPlaying&nbsp;=&nbsp;false;<br/>&nbsp;}<br/>&nbsp;&nbsp;&nbsp;&nbsp;if(m_pEvent)&nbsp;&nbsp;m_pEvent-&gt;Release();<br/>&nbsp;&nbsp;&nbsp;&nbsp;if(m_pGraph)&nbsp;&nbsp;m_pGraph-&gt;Release();<br/>&nbsp;if(m_pVidWin)&nbsp;m_pVidWin-&gt;Release();<br/><br/>&nbsp;CoCreateInstance(CLSID_FilterGraph,&nbsp;NULL,&nbsp;CLSCTX_INPROC,&nbsp;IID_IGraphBuilder,&nbsp;(void&nbsp;**)&amp;m_pGraph);<br/><br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pGraph-&gt;QueryInterface(IID_IVideoWindow,&nbsp;(void&nbsp;**)&amp;m_pVidWin);&nbsp;&nbsp;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pGraph-&gt;QueryInterface(IID_IMediaEventEx,&nbsp;(void&nbsp;**)&amp;m_pEvent);<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pEvent-&gt;SetNotifyWindow((OAHWND)m_hwnd,&nbsp;WM_GRAPHNOTIFY,&nbsp;0);<br/>&nbsp;&nbsp;<br/>&nbsp;&nbsp;&nbsp;&nbsp;m_pGraph-&gt;QueryInterface(IID_IMediaControl,&nbsp;(void&nbsp;**)&amp;m_pMediaControl);&nbsp;&nbsp;<br/>}<br/><br/>//消息处理<br/>bool&nbsp;VideoManager::HandleEvent()<br/>{<br/>&nbsp;&nbsp;&nbsp;&nbsp;long&nbsp;evCode,&nbsp;param1,&nbsp;param2;<br/>&nbsp;&nbsp;&nbsp;&nbsp;HRESULT&nbsp;hr;<br/>&nbsp;&nbsp;&nbsp;&nbsp;while&nbsp;(hr&nbsp;=&nbsp;m_pEvent-&gt;GetEvent(&amp;evCode,&nbsp;&amp;param1,&nbsp;&amp;param2,&nbsp;0),&nbsp;SUCCEEDED(hr))<br/>&nbsp;&nbsp;&nbsp;&nbsp;{<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hr&nbsp;=&nbsp;m_pEvent-&gt;FreeEventParams(evCode,&nbsp;param1,&nbsp;param2);<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;((EC_COMPLETE&nbsp;==&nbsp;evCode)&nbsp;||&nbsp;(EC_USERABORT&nbsp;==&nbsp;evCode))<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;<br/>&nbsp;&nbsp;&nbsp;Stop();&nbsp;&nbsp;&nbsp;&nbsp;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;break;<br/>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br/>&nbsp;&nbsp;&nbsp;&nbsp;}<br/>&nbsp;return&nbsp;false;<br/>}<br/>&nbsp;<br/><br/>使用时就先初始化,然后播放,最后释放。可以使用IsPlaying()判断视频是否正在播放,若是则不绘制其他东西;但是有个问题就是若正在播放视频时还每次进行逻辑检测,则会使视频画面不连贯较卡;一般来说游戏播放视频时是不能打断的,所以可以在m_pMediaControl-&gt;Run()后加上m_pEvent-&gt;WaitForCompletion来强制连续播放,直到视频结束。<br/>

Legion 发表于 2012-8-30 09:20:37

请问那个播放视频函数要怎么用啊,关键那个实参不会填啊,你的形参是16位的unicode字符....为什么不用普遍一点的ASCii编码呢
页: [1]
查看完整版本: HGE中的视频播放