zhigu 发表于 2006-12-30 19:19:00

[转帖]关于XNA的更多信息,Microsoft在XNA站点上提供了一个FAQ[2]

<p class="a0" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;"><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: arial; mso-hansi-font-family: arial;">关于</span><span lang="EN-US"><font face="Arial">XNA</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: arial; mso-hansi-font-family: arial;">的更多信息,</span><span lang="EN-US"><font face="Arial">Microsoft</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: arial; mso-hansi-font-family: arial;">在</span><span lang="EN-US"><font face="Arial">XNA</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: arial; mso-hansi-font-family: arial;">站点上提供了一个</span><span lang="EN-US"><font face="Arial">FAQ</font></span><span style="FONT-FAMILY: 宋体; mso-ascii-font-family: arial; mso-hansi-font-family: arial;">,现摘录并翻译如下,希望能对各位有所帮助:</span></span></font></p><p class="a0" style="MARGIN: 0cm 0cm 0pt;"><strong><font size="3"><font color="#ff0000"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">引用</span><span lang="EN-US"> [</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">出处:</span></font><span lang="EN-US"><a href="http://www.microsoft.com/xna/faq.aspx" target="_blank"><font color="#0240a3">http://www.microsoft.com/xna/faq.aspx</font></a></span><font color="#ff0000"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">,翻译:</span><span lang="EN-US"><a title="联系lover_P" href="mailto:lyb_dotNET@hotmail.com" target="_blank"><font color="#0240a3">lover_P</font></a>]</span></font></font></strong></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">问:美工可以从</span><span lang="EN-US">XNA Studio</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">中得到哪些好处?</span></strong></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">答:</span></strong><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">极大地降低了游戏环境中所有内容对于技术的需求,铲除了创作的障碍。在下一代生产工具,如改进的资产管理、工作流、</span><span lang="EN-US">Bug</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">跟踪和构建系统中,内容创作者被稳定地提升为“一等公民”。</span></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"></span></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">问:</span><span lang="EN-US">Windows XP</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">和</span><span lang="EN-US">Longhorn</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">以及下一代</span><span lang="EN-US">Xbox</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">如何适应</span><span lang="EN-US">XNA</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">?</span></strong></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">答:</span></strong><span lang="EN-US">Microsoft</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">的下一代平台将会提升游戏开发的门槛。在硬盘时代,互联的、个性化的和高清晰度的体验将成为消费者最大的需求,这为游戏开发流程增加了复杂度。作为一个平台提供商,我们意识到我们的成功将来自于允许合作伙伴在</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">上开发最好的游戏。通过</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">,微软担起了开发的责任,为开发者提供他们所需的工具,释放了他们的创造力。</span><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">提供了一个通用的文件格式和工作流系统,能够在美工、制作人和程序员之间达到无缝的集成——这使得合作伙伴能够“尽可能快地开发尽可能好的游戏”。</span></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"></span></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">问:</span><span lang="EN-US">Microsoft</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">中谁在主持</span><span lang="EN-US">XNA</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">的开发?</span></strong></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">答:</span></strong><span lang="EN-US">J Allard</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">是首席</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">架构师(</span><span lang="EN-US">Chief XNA Architect</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">),而</span><span lang="EN-US">Chris Satchell</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">是</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">的总经理(</span><span lang="EN-US">General Manager</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">)。</span><span lang="EN-US">Chris</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">过去是</span><span lang="EN-US">Microsoft Game Studio</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">的引擎主管,在他的新角色中,他将监管</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">软件平台的开发并且负责与业界合作伙伴进行沟通。总体上说,这种新的领导层结构将致力于构建持续发展的集成战略以及来自合作伙伴和开发社群的创新。</span></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">在</span><span lang="EN-US">Chris Satchell</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">下面,</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">团队又分为众多</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">和</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">游戏和图像团队,以确保跨公司的协作,并于公司内部致力于</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">的各部门建立更多的合作。</span></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"></span></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">问:</span><span lang="EN-US">Microsoft XNA</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">能够做什么?</span></strong></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">答:</span></strong><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">是业界领先的,而且是软件生态系统中的基础,在这之上,开发者、工具创建者和中间件提供商可以通过更快地发布更好的游戏而获益并且繁荣。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">武装了开发者,使他们能够妥善地应付各种各样的开发费用、消费者苛刻的需求和不断加长的特性需求列表。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">是开发者能够专注于游戏设计,而不是编写平凡、重复的样板代码。</span></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"></span></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">问:</span><span lang="EN-US">Microsoft XNA</span></strong><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">给玩家带来了什么?</span></strong></font></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><strong style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">答:</span></strong><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">更好的游戏、更好的体验、更快的速度。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">打下了可改善的地基,更多统一的体验,包括一个可以由</span><span lang="EN-US">Windows PC</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_gb2312; mso-ascii-font-family: arial;">共享的通用控制器。</span></font></p>
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查看完整版本: [转帖]关于XNA的更多信息,Microsoft在XNA站点上提供了一个FAQ[2]