fair 发表于 2006-12-22 18:55:00

XNA新手入门必须知道的事情

<p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">XNA Studio</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是什么?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是用于游戏开发的</span><span lang="EN-US">Visual Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">。这是一个集成的、基于团队的、为游戏产品量身定做的开发环境。今天的游戏团队都在努力地挑战着日益复杂的内容需求、越来越大且越来越多的特殊团队、日渐复杂的工作流和不断增长的外部采购。</span><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">将发布一个由统一的文件格式驱动的改进了的构建架构,并以此来解决工作流问题。该构建框架由一个集成的工具套装构成,能够为所有团队成员优化游戏生产流程。</span></font>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">XNA Studio</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">有别于</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">吗?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是的。</span><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">平台上的首选开发工具,而且将是</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">品牌中发布的第一个产品。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">XNA Studio</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是必需的吗?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">现在是硬盘时代,而且推动游戏产业发展的是变化。游戏团队中不断增加的特殊角色为生产流程和各种工具的整体带来了巨大的复杂性,而且使得数据的整合变得非常困难。开发者不断地寻找着创建游戏的更好的途径。今天的美工和程序员单独地工作,内容的创作和代码的编写很少有所结合。</span><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">将内容的创作作为游戏开发流程的核心环节,提供了可靠的、可控制的核可复用的方法来管理和创作内容。它在生产流程中提供了一个单独的、集成的管道和流线型的数据和内容,为游戏工作室节省了时间和金钱。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">XNA Studio</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">何时发布?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">我们的目标是在明年发布它。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:美工可以从</span><span lang="EN-US">XNA Studio</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">中得到哪些好处?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">极大地降低了游戏环境中所有内容对于技术的需求,铲除了创作的障碍。在下一代生产工具,如改进的资产管理、工作流、</span><span lang="EN-US">Bug</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">跟踪和构建系统中,内容创作者被稳定地提升为“一等公民”。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Windows XP</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Longhorn</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">以及下一代</span><span lang="EN-US">Xbox</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">如何适应</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">Microsoft</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的下一代平台将会提升游戏开发的门槛。在硬盘时代,互联的、个性化的和高清晰度的体验将成为消费者最大的需求,这为游戏开发流程增加了复杂度。作为一个平台提供商,我们意识到我们的成功将来自于允许合作伙伴在</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">上开发最好的游戏。通过</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">,微软担起了开发的责任,为开发者提供他们所需的工具,释放了他们的创造力。</span><span lang="EN-US">XNA Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">提供了一个通用的文件格式和工作流系统,能够在美工、制作人和程序员之间达到无缝的集成——这使得合作伙伴能够“尽可能快地开发尽可能好的游戏”。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">中谁在主持</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的开发?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">J Allard</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是首席</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">架构师(</span><span lang="EN-US">Chief XNA Architect</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">),而</span><span lang="EN-US">Chris Satchell</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的总经理(</span><span lang="EN-US">General Manager</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">)。</span><span lang="EN-US">Chris</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">过去是</span><span lang="EN-US">Microsoft Game Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的引擎主管,在他的新角色中,他将监管</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">软件平台的开发并且负责与业界合作伙伴进行沟通。总体上说,这种新的领导层结构将致力于构建持续发展的集成战略以及来自合作伙伴和开发社群的创新。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US"><span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">在</span><span lang="EN-US">Chris Satchell</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">下面,</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">团队又分为众多</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">游戏和图像团队,以确保跨公司的协作,并于公司内部致力于</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的各部门建立更多的合作。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">能够做什么?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是业界领先的,而且是软件生态系统中的基础,在这之上,开发者、工具创建者和中间件提供商可以通过更快地发布更好的游戏而获益并且繁荣。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">武装了开发者,使他们能够妥善地应付各种各样的开发费用、消费者苛刻的需求和不断加长的特性需求列表。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是开发者能够专注于游戏设计,而不是编写平凡、重复的样板代码。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">给玩家带来了什么?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">更好的游戏、更好的体验、更快的速度。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">打下了可改善的地基,更多统一的体验,包括一个可以由</span><span lang="EN-US">Windows PC</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">共享的通用控制器。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">给开发者带来了什么?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">使开发者减少了创建代码的时间,而增加了他们创作游戏的时间。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">能够:</span></font>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;"><font size="3">允许开发者将革新付诸于实践;</font></span>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;"><font size="3">有助于节省各式各样的开销;</font></span>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;"><font size="3">提供跨设备开发的机会;</font></span>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><font size="3"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">很容易创建一鸣惊人的游戏,因为</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是基于熟悉的开发工具的;</span></font>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;"><font size="3">使开发人员能够专注于游戏设计,而在处理硬件复杂性上减少时间;</font></span>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;"><font size="3">提供真实的图像、声音和移动;</font></span>
        </p><p class="a" style="BACKGROUND: #ccffff; MARGIN: 0cm 0cm 0pt 21pt; TEXT-INDENT: -21pt; mso-list: l0 level1 lfo2; tab-stops: list 21.0pt;"><span lang="EN-US" style="FONT-FAMILY: Wingdings; mso-fareast-font-family: Wingdings; mso-bidi-font-family: Wingdings;"><span style="mso-list: Ignore;"><font size="3">u</font><span style="FONT: 7pt 'Times New Roman';">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><font size="3"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">允许开发者同步地设计一个游戏的</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">版本。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:为什么现在就需要</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">开发者一直在寻找着创作更好的游戏的途径。他们经常从新的想法中得到灵感,但他们也经常受到技术、商业紧张的日程和标价的限制。结果,研发经费越花越多而利润率却越来越小。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">软件开发平台使得处理硬件的工作更加简单,开发者能够更注重游戏的设计,而不是所谓“具体细节”的样板代码。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">对游戏开发者来说是否意味着开销的增加?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">不。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">并没有该表今天开发者从</span><span lang="EN-US">Microsoft</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">获取工具的方式。现有的获取</span><span lang="EN-US">DirectX SDK</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox SDK</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的流程依然不变。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">技术、工具、服务和支持的费用也和以前一样。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">能够使开发者把钱花到如何创建伟大的游戏上。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是否驱动着下一代</span><span lang="EN-US">Xbox</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和下一代</span><span lang="EN-US">Windows</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">我们认为从根本上说是软件定义了“下一代”。这就是</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的全部。</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是我们的下一代开发平台,它能够在一个广泛的平台上驱动游戏。软件在不断地革新,我们在这一代的</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">中发布了</span><span lang="EN-US">DirectX</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Visual Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">,而</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">只是它们的下一个等级。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:开发者能够从</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">中得到哪些工具?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">工具将包括</span><span lang="EN-US">DirectX</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">High-Level Shader Language (HLSL)</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">、</span><span lang="EN-US">XACT</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">、</span><span lang="EN-US">PIX</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xaudio API</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">,以及其他开发工具如</span><span lang="EN-US">Visual Studio</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:开发者必须使用所有这些</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">工具吗?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">所有的</span><span lang="EN-US">XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">工具都是菜谱中的一道菜,也就是说开发者可以选择任意一部分工具来完成他们的工作。这些工具允许开发者专注于编写与他们的游戏相关的代码,而不必在那些只是为了让游戏跑起来的基本代码上浪费时间。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是下一代</span><span lang="EN-US">Xbox</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的名字吗?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">不。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是</span><span lang="EN-US">Microsoft</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的新的软件开发平台的名字,它将戏剧性地改善游戏生产的方式。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:下一代</span><span lang="EN-US">Xbox</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">什么时候上市?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">这里谈论下一代</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">有些为时过早。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">将推动我们在下一代游戏竞赛中跑在</span><span lang="EN-US">Sony</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的前面,因为未来的游戏都是软件,而不是硬件。在</span><span lang="EN-US">GDC</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">上你可能会看到未来的一些可能的情形。我们不断地听取用户的期望并努力缩短着开发者群体间的距离,因此未来几年</span><span lang="EN-US">Windows</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Xbox</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">上的所有东西将会越来越好。</span></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><span lang="EN-US"><p><font size="3">&nbsp;</font>
                        </p></span></p><p><font size="3">&nbsp;</font>
        </p><p></p><p></p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">问:</span><span lang="EN-US">Microsoft</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的</span><span lang="EN-US">XNA</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">和</span><span lang="EN-US">Sony</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的</span><span lang="EN-US">Cell</span></b><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">之间有什么区别?</span></b></font>
        </p><p class="a" style="MARGIN: 0cm 0cm 0pt;"><font size="3"><span lang="EN-US">&gt;<span style="mso-tab-count: 1;">&nbsp;&nbsp;&nbsp;&nbsp; </span></span><b style="mso-bidi-font-weight: normal;"><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">答:</span></b><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">下一代,是软件而不是硬件推动游戏产业前进。</span><span lang="EN-US">Microsoft XNA</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">软件从根本上集合了芯片和</span><span lang="EN-US">OEM</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">合作伙伴进行协同工作,发布了数千款集成数字娱乐设备,并且给消费者带来了巨大的选择余地。而</span><span lang="EN-US">Sony</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">却扬言固化硬件世界,并且要求所有人都要购买</span><span lang="EN-US">Sony</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的所有东西。</span><span lang="EN-US">Sony</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">的</span><span lang="EN-US">Cell</span><span style="FONT-FAMILY: 楷体_GB2312; mso-ascii-font-family: Arial;">是一个硬件解决方案。但这是一次软件革命。</span></font></p>
页: [1]
查看完整版本: XNA新手入门必须知道的事情